Scale the Dungeon
A small educational project for the Kenney Jam 2026. I've never participated in a game jam, made a full game, nor do I have much experience with Godot and decided to do all three at once.
Since I was learning and experimenting there were a lot of work arounds I did to get the game working, only to learn better ways to fix those issues later. However, these eventually built up and would have taken too l to fix for the limited time in the Jam.
However, I am very happy with how I did, I've learned a lot and had a ton of fun. I want to finish up the game as I originally intended and will probably start over with what I've learned without the rush.
Controls
WASD - Move
1, 2, 3 - Change character scale
E - Interact
Left Click - Swing sword (Does damage you, left over from debugging)
Right Click - Fire Arrows (Need to purchase javelin or bow first)
What's Finished
- Controls
- Shops
- Classes actually affect stats
- Attacking and range animations
- Combat Basics
| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | ACreativeGameDev |
| Content | No generative AI was used |

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