A small educational project for the Kenney Jam 2026. I've never participated in a game jam, made a full game, nor do I have much experience with Godot and decided to do all three at once.

Since I was learning and experimenting there were a lot of work arounds I did to get the game working, only to learn better ways to fix those issues later. However, these eventually built up and would have taken too l to fix for the limited time in the Jam.

However, I am very happy with how I did,  I've learned a lot and had a ton of fun. I want to finish up the game as I originally intended and will probably start over with what I've learned without the rush. 

Controls

WASD - Move

1, 2, 3 - Change character scale

E - Interact

Left Click - Swing sword (Does damage you, left over from debugging)

Right Click - Fire Arrows (Need to purchase javelin or bow first)

What's Finished

  • Controls
  • Shops
  • Classes actually affect stats
  • Attacking and range animations
  • Combat Basics
Published 12 days ago
StatusPrototype
PlatformsHTML5
AuthorACreativeGameDev
ContentNo generative AI was used

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